"Texture emission" lets you emmit light from any texture applied. (There are several presets for "candle light" to Krypton Bulp") "Blackbody emssion" lets you select light temperatures in Kelvin. You can transform not only any object but also any surface into a light emitter. Let me point out some things that might get overlooked to get started: It took me a while to figure out what we can do with OctaneRender mesh lights. I'm trying to figure out mesh lights, the idea is simple enough but I haven't got it yet to where I can predict what the shadows and all will look like. Daz2Octane exporter had not been released as a finished product as development efforts has been diverted to the integrated Octane Render plugin for Daz Studio from what I can tell.Įdit: MarkM's method posted above works also. There are instructions in the thread on how to install and use it. Look for these download links in the thread above: You can do a screen save to save a rendered image though. The only limitation is the render size, the ability to save scenes, images and access to the live materials database. The exporter will work with the demo version of Octane Render. All you will need is a CUDA enabled NVIDIA video card. In order to move around within the scene, unlock the lock icon on the lower right under the render viewport. obj scene on the lower window to start the render. Some features are disabled, but it will export a Daz Scene and launch Octane Render standalone with the exported scene. There is a demo of the Daz2Octane exporter available that works with Daz 3.1 Advanced. The Octane DAZ plugin is compatible with DS4.5.0.114 or higher.
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